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Mugen ai patch tutorial
Mugen ai patch tutorial




mugen ai patch tutorial

Trigger1 = ctrl = 1 <- Character can be controled (Not performing a move)

mugen ai patch tutorial

Triggerall = var(59) = 1 <- AI variable that must be used in every CPU command Triggerall = roundstate = 2 <- Trigger during the fighting phase of the round "Round One.Fight" of the animation you want the CPU to perform Now you start programing the AI, Each cpu command must have declaration or -2 or -3 depending on the state you're programming the AI in, For example:

mugen ai patch tutorial

(Thanks Cyanide)Įdit: Please note that the programing of the AI itself i'm about to explain doesn't matter if you use this activation method or Winane's method, It's the way AI is programed in both. It's a lot of copy and paste but that way you'll cancel any interferance from the default Mugen AI, Now the character is like a blank page for you to write what you see fit, But before we venture into AI programing, Open the CNS file and in the paragraph change the number of the IntPersistIndex to = 58, if it's already = 58 then keep it and if this line is not typed, Type it yourself "IntPersistIndex = 58" don't ask why cause i realy don't know, it just activates the AI faster i think.Įdit: This means if you activated the AI in round one, it'll still be active in round 2+. Trigger2 = command = "a" & command = "holdback" Trigger1 = command = "a" & command = "holdfwd" Triggerall = var(59) != 1 <- This cancels the AI usage of the human commands

mugen ai patch tutorial

It's time to announce to the CPU that it has control over the character, You can add the activation code in the CMD file under preferbly at the end of the CMD, Or you can program the AI in one of the CNS files of the character under or under but those statedefs must be declared, in some characters -2 or -3 are not declared so you have to declare them yourself by typing or and then add the activation code under them, in the CMD is always declared by the creator so no need to declare it again but if you separate the AI from the character files in a separate file, You're gonna have to declare it again. You can add as much more as you like but don't exceed 60 cause the CMD only supports 128 unique commands per character including human commands, And you will not need that much any way, I only use 40 or even less, Also don't use same command combination, Each cpu command must have a unique combination and it doesn't matter what the combination is as you see above it's just some random combinations. Name = "CPU1" <-(AI Command Name)Ĭommand = U, D, F, U, D, F <-(Command combination)






Mugen ai patch tutorial